Quote:
|
Originally Posted by Zonx
Could be wrong but I thought scouts get more then one ability for flipping HOs.
|
Any 'COIN' ability will FLIP the HO Opportunity.
The MOD could be coded to use All of them, it would just try one and go to the next one. Until one worked, perhaps.
For example a guy posted a macro on the official forums, basically stacking the Mastery Combat Abilities on one macro.
So you put Gnoll Mastery, Skeleton Mastery, and Orc Mastery On one macro.
When you hit it, if its not the right creature it goes to the next one.
Coin Abilities could work the same way be.
At the very least we could have the mod downloadable per class bases, which would be a huge pain, but would work.
Of course just brain storming.