Lol I know what you mean..
One thing about eq1 UIs is I run both games at the same size and rez but there is always room for loads of chat windows and info on a eq1 UI and still loads of viewable play area left... but with eq2 UIs unless you run at a very high size even a few windows seem to take up a lot of room.... EG: in eq1 I have 5 chat windows.. eq2 I have 2 with 3 tabs..... There gotta be some logic in there but me missed it lol
Anyways the point is to me having all the effects in a numbered list would take up way too much space.. But dont let that put you off Findarato it would be interesting to see how this turns out if you stick with it
