Yes, it confused me at first on the linear mods because the ordered HOs start the first activation where it should be, then the next one jumps to the end. and works it's way backward. I can live with that to get rid of the ugly wheel.
Also, maybe some of you haven't thought of it yet, but Sony does okay at planning for the future. Did anything ever realize that the two empty spaces could be filled with future sub-class types? In future expansion packs I think we're going to see them fill up the wheel and bring with them some new HO combinations.
If there was a way to run a 1.2.3.4 instead of a 1.4.3.2 then I would run that mod instead, but for now I'm happy with the wheel being gone.
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