You said you tried enabled=false, but just in case, here's how I keep text enty boxes from stealing focus (both in the Path Finder in EQ2MAP and in my player window):
- Make an invisible page object that's directly under and is the same size as the text input box.
- Set the OnHoverOut of the text entry box to "Enabled=false"
- Set the OnHoverIn of the invisible page object to "Parent.textentrybox.Enabled=true"
This solves the focus problems associated with text entry boxes anyway.
Quib
|