Though I would let you know, if it is a group encounter it also displays ConColor via the 'group' textbox.
I actually did almost the same thing as you. I created a new page and moved the TI and a copy of the target name into it, then adjusted it so that the target was just offscreen (hopefully forcing the TI to show) I didnt get a TI to show, but I didnt lose color to target name either. It seems that the target looses its color if its in another page. That might not totally be true.
Because the dummy target (the little hidden one) is one rung left on the ladder, it takes priority? Even so, should the Level be showing the target color also. Thats what the Dynamic Data notes say when I look at them.
Right im creating two v0 directories, one has just the target name, the other has the rest of the stuff. Maybe they will parse together?
*five minute pause*
Nope that didn't work. Something just occured to me though. I had the level inside another page for no reason (dont ask me, I got it from Sunthas :P) I am thinking that maybe inside the main v0 folder/page/doohicky* that I will get target color. HMMMM... Testing now.
Yeah that does not seem to work either. However, I just thought of something ELSE. This thought uses v1, --- h o w e v e r --- since the tier indicators for v1 have a sperate image/icon thingy for each... would it be possible to craft a v1 target system that LOOKS like v0 ? SO we would have a pic or whatever that represents each weak, average, heroic, etc on up, loookin like v0. Im not sure if I wanna do that even. Just a thought.
Darrin
Last edited by dc_roenfanz : 04-02-2005 at 05:15 PM.
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