Some related notes:
1) Windows set to UserResizable=false do not have their size saved to the server. I'd guess UserMovable=flase results in the location not being saved.
2) If no location or size info is saved on the server, UIBuilder settings will always be used.
3) If a window save does exist on the server, it uses that info regardless of the window's current Movable/resizable settings. What this means is a window that's resizable by default might be saved to the server prior to a mod being aplied that disables resizability. The saved state will still be used. It also means windows will pop back to a previously saved state if you're bugged and not saving new locations.
4) EQ2 likes to shove stuff fully on screen weather "allow windows off-screen" is checked or not. Not sure but I think it often uses the UIBuilder window size to decide what is or isn't offscreen. What this means is a bag window near the bottom edge of screen can be repositioned so their bottom at default size fits on screen before being shrunk down to their slot count. With nearly double the max slot count, this is a far more likely problem. Might be a good idea to set custom bags to a very small initial size to avoid this.
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