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Unread 03-27-2005, 09:39 PM
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Kosmos Kosmos is offline
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Join Date: Dec 2004
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Quote:
Originally Posted by Zonx
Several windows contain Scroll Pages that use a row template with a RowSelection image object. Merchant window is one example.

Although the highlighter is an image object, it appears these highlighters ignore image info. Providing an image style results in a nearly transparent highlight in game, even though the image shows in UIBuilder. The only visible properties seam to be foreground and background colors. BackgroundColor opacity settings work as expected. Forground Color nearly always produces a VERY transparent fill.

These highlight images also appear to change their layer order, often winding up above other row template objects, regardless of how they are ordered in UIBuilder.

I think you are smarter than 'I' from your post, and I've just begun to learn about this stuff, but one of the occasions that I've run into with things showing in UI Builder, but not in game was because I didn't have the .dds at the end of the source file location.
Everything looked fine in the UI Builder, but in game I would just get white boxes. Unless I put the .dds part on there.

The other thing I've run into that might be related is the transparency.
It seems that the included images files.. some have a black background, and some have the grey/tan type background, which both appear to be interpreted as transparent.
I'm a little confused on this. For example On my tracking window mod.
The frames of the filer buttons I wanted to retain a 'tint' of the color the button represetents.
As it is now.. I can make all the frames the color I want, EXCEPT the white con, buttons, and the grey con buttons.
The grey con is actually just a .200 transparency settings, and the white is interpreted as transparent all together.
On all the others, I can set the color of the frame image with no problem at all.

I'm sure that doesn't help, but it may be the same problem.
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