Thread: UI Installer
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Unread 03-21-2005, 12:49 PM
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Quote:
Originally Posted by Kosmos
I'll try this new one out when I get home this evening.

About the furture and the possibility fo /load ui.

The way it's supposed to work is each of your mods are in seperate folders in the /UI/Folder with separate Skin Info files.

/UI/Default
/UI/NightElf
/UI/FetishNightfall


That sort of structure. Each of those folders has a SkinInfo file in it.
So when you do /loadui in game it will display an option for each of those folders. IF YOU DON"T have the EQ2.INI file set to point exclusively to one folder.

Remove your EQ2.ini folder.
Put 3 or for mods in the /UI/ folder.
So you have ones other than the /UI/Default folder.
As long as they each have the skin-info file.
Go into game and do /loadui and you will now have listings for each of the UI's taht you can switch between.
When this works. It should work the same way as the eq2.ini file. Meaning it will look in that folder first for a file, and if its' not found it will check the default folder.

As far as custom pieces, you would create a folder just as we do now called custom and install your pieces in that folder, with the skininfo file for 'custom'.
From what you said before, the character.ini files would also be included in each of the folders, so that when it loads the UI it loads things in the proper places.

So, the UI Installer 'suggesting' a new folder the name of the .ZIP file, I don't htink is a bad thing, The end-user coudl accept it, and if it's not there perhaps the program can create (or as it is now. the user can manually create the folder at that time)

It's confuseing to not have the option to click 'install' unless you manually select a directory.

Suggesting the Folder that eq2.ini is pointed to is going to get to always give you a overwrite message for the readmen and the skininfo file each time you donwload a mod.

Hope that makes sense!
/loadui is broken. It is not currently possible to load more than one UI subdirectory at a time. Until such time as it is, I won't be giving users the idea that it can be done.

When /loadui is fixed and it's possible to apply mods from more than one folder, then I'll change it. Until then, it stays as-is.

As for confusion, that's why there's a status bar. It tells you what you have to do to be able to click install. That's also why there are directions in the download description and in a ReadMe.html in the archive. And yes, you will likely get overwrite warnings. But if I did it so that it defaults to a folder named after the UI filename how many people do you think would download and install UI components to the default location, then come here and post saying it installed correctly, but it doesn't show up in-game?

In short, I understand where you're coming from. I don't agree with you. I think what you suggest would only make things even more confusing for the end user, and I won't implement it.
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Last edited by ger : 03-21-2005 at 12:53 PM.
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