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Originally Posted by Quib
Like I said before, there're several methods and processes for mapping. The way I personally go about it is as follows:
1) Turn on logging and run around the edges of the zone hitting /loc.
2) Run the log file through Tony's parsing script to strip out the loc values.
3) Import the parsed file in Excel, cut out the center column then scattergraph the data.
4) Take a picture of the graph and paste it into Photoshop over the blank map and size it to fit.
5) Make it pretty and get it loading in-game with an approximated zonerect from Tony's script.
6) Use taco-man's zonerect Calculator to refine the zonerect and a little bit of personal experience to fine-tune the values.
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It would also be nice if there are any landmark buildings(like the forest ruins) or hills that you can traverse (like oakmyst forest is) also run over to them (without /loc'ing) and /loc around them.