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Originally Posted by BlueKnight
1. Resizable maps
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We tried this before and it has some drawbacks. Fog doesn't scale with the map, so it may cover parts of the map you've been too. The biggest problem is the location arrow's location doesn't scale with the map, so the arrow is in a spot that has no relation to where you are on the map; this is why it's not resizable.
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Originally Posted by BlueKnight
2. Making the loc enterd put a mark on the map as well as the guide trail.
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This is on my wish list too but is unfortunately not possible at this time. If we can ever break apart strings in OnEvents so that we can get X,Y values seperated and usable in math, and then be able to re-concatenate them, this feature will be added. That's a big if though. I just wish I could click on the map and leave myself a marker so I remember where I was going.
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Originally Posted by BlueKnight
3. Publish a tool that will allow us to help you make maps.
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Right now there's a couple methods to make maps and a handful of tools made by EQ2MAP folks to make mapping easier. I helped Killarny get going on mapping, and they said they're working on a mapping guide from a newbie-to-mapping's stand-point. To make our lives easier it'd be in our best interest to get a collection of mapping tools and walkthrough set up; but that's easy to say and hard to do. As time goes on we'll have more and more resources to make maps and there will be more people to explain how to do it. Right now I "think" there're only about 3 people who've done the steps for mapping start to finish.
For starters, what pretty much anyone can do to help with mapping is turn on logging, then go around the edges of a zone and its buildings hitting a /loc hotkey over and over (like every half a foot, the more often the better) then post the log file full of locs here. We have scripts to parse the locs out of the logs and programs to turn those locs into a rough outline of the zone.
Like I said before, there're several methods and processes for mapping. The way I personally go about it is as follows:
1) Turn on logging and run around the edges of the zone hitting /loc.
2) Run the log file through Tony's parsing script to strip out the loc values.
3) Import the parsed file in Excel, cut out the center column then scattergraph the data.
4) Take a picture of the graph and paste it into Photoshop over the blank map and size it to fit.
5) Make it pretty and get it loading in-game with an approximated zonerect from Tony's script.
6) Use taco-man's zonerect Calculator to refine the zonerect and a little bit of personal experience to fine-tune the values.
Quib