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Unread 03-02-2005, 05:35 AM
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Deathbane27 Deathbane27 is offline
aka Mook
This person is a EQ2Map developer.
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Join Date: Jul 2004
Server: Nektulos
Posts: 1,451
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UPDATE!

Getting commands like /say and /gsay to work:

OnPress="say='This is a test.' say='This is a test.'"

The two executes much match exactly, and you must do each execute twice.
So, for example, if you wanted to make a button on the player window that casted a ward and announced it (out of macro slots? ), you would do something like this:

OnPress="gsay='Warding %t!' gsay='Warding %t!'
useability='Demonstration of Faith' useability='Demonstration of Faith'"



Bug to be aware of.

If you do a script with Anything=Somethingelse, and "Somethingelse" is a command, then you may have problems. Examples:

OnPress="mood='happy' mood='happy'"

OnPress="somevalue=(Some math thing that results in the number 2)"

The first will execute /happy instead of /mood happy because /happy is a command. No known way to work around this.

If you are in two or more chat channels, then the second script may give the message Usage: /tellchannel <channelname> <message> because it thinks you're trying to talk in the second chat channel (/2 Hello!). I'm not certain how to work around it or why it started showing up with math calculations a patch or two ago.
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