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Originally Posted by ger
Nope, not hard at all. max_active_sounds is ignored by the parser, so whatever set that it wasn't my programs.  I also tweaked the front-end so that it displays the output from the parser a bit more quickly (about 0.25 seconds instead of 1 second.)
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So my frames were just not aligned correctly? thats strange because they
were showing in the UI Builder, but would not be there in game.