r_anim_update_start
This one will not be necessary. The reason is that it's always listed in the eq2.recent.ini file.
So the parser would never encounter a time when it's not listed.
But if you do wan't to put one in, just to be safe. I would use 0.050, that is the one
get gets set if you click the 'default' button. On my system When I click the default button.
It resets everything to the High Performance settings but at a lower resolution.
As far as i can tell there is no 'default' r_performance. it's actually High Performance r_performance=4.
This might be specific to my system though. Not sure.
r_fast_layer_min_distance
Again, this is always listed in the eq2.recent.ini file. So the parser won't ever not see it listed.
But if you want to put in a safe value. You can use 25.0
r_light_bump_max_distance
Again, this is always listed in the eq2.recent.ini file. So the parser won't ever not see it listed.
But if you want to put in a safe value. You can use 5.0
r_max_lights
Again, this is always listed in the eq2.recent.ini file. So the parser won't ever not see it listed.
But if you want to put in a safe value. You can use 4.0
r_max_spec_lights
Again, this is always listed in the eq2.recent.ini file. So the parser won't ever not see it listed.
But if you want to put in a safe value. You can use 1.0
r_min_anim_update_rate
Again, this is always listed in the eq2.recent.ini file. So the parser won't ever not see it listed.
But if you want to put in a safe value. You can use 0.100
r_min_dir_ambient_intensity
Again, this is always listed in the eq2.recent.ini file. So the parser won't ever not see it listed.
But if you want to put in a safe value. You can use 0.300
r_particle_priority
Again, this is always listed in the eq2.recent.ini file. So the parser won't ever not see it listed.
But if you want to put in a safe value. You can use 1.0
About the Button Positions.
Before you can set that information in the parser, I suppose I need to finish the seperate window mod
so that the parser can place that information in the XML also?
Along with the final naming convensions for the parent elements and stuff.
I'm working on this now.
But Mondays are busy days so it's going slow.
I'll get that information to you as soon as possible.
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