Thread: MuleStation
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Unread Yesterday, 12:48 PM
Bubbs Bubbs is offline
A Young Mystail Rat
Interface Author - Click to view interfaces
 
Join Date: Jun 2026
Server: Unkown
Posts: 3
Default MuleStation

Hi All,

This is the discussion post for the MuleStation. Boring story before the recipie, was getting annoyed with the sensory overload of the bag. Plus, wanted a better look at my items, with a way to sort filter. I'm kinda using this a skeleton that I plan on adding other functionality to later.

Kinda got lost in the sauce for a minute, but then took inspiration from the helpfiles of all places. Allowed an inventory management system usable in the ingame browser.

I've got some ideas I want to move forward with, but need to make sure there's no overlap and not reinvinting the wheel.

Current ToDo List
===========

Tighten up the inventory bag size. Feels like a lot invisible space is being used, causing bag overlaps and weird behavior.

Start dipping into trade data and manipulating it. For right now I'm working to keep it self-contained with as little call-outs as possible.

Server Wide Inventory Data (all characters on a server)

Testing with other server types, only tested on Wuoshi TLE. I did log on a bit on Skyfire, but didn't do thorough testing though.

Abstract the parser to be general use that can digest any log or output file from eq2. (allowing other pieces to be made easier)

Anyways, first public project. Would appreciate any ideas or comments.

Thanks all!
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