Quote:
Originally Posted by Darqwood
Game data for target effects is not exposed to the UI in the same way as maintained effects. It only appears as a single block of data that we have no visibility into. So unfortunately we don't have a way to sort through the effects as they appear and disappear from the window.
You can enlarge the icons in Target and Implied Target windows which makes them somewhat easier to see and track. But without the data and timers for a specific target effect like Greater Bloom, there is no way for us to duplicate it to other UI surfaces.
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Is there a dev we could pester to make this data available?