Thread: Fake links
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  #12  
Unread 02-17-2005, 06:12 AM
reen reen is offline
A Young Mystail Rat
 
Join Date: Dec 2004
Server: Antonia Bayle
Posts: 6
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Quote:
Originally Posted by Quib
Have you seen someone do this firsthand? Because here's the problem:
Macros are stored in your characters file on the server.
The only way to edit macros is in-game (no file to edit out of game).
You can't force an item link into the macro window.

What this means is you'd have to edit EQ2's active memory and force the item link format (with %T for target) into a macro window edit box. This is against the EULA (aka if a GM found out you had to edit your macro this way, you could get suspended or banned).

If you haven't seen someone do this firthand, it's probably because it can't be done; if you have actually seen someone do this (I haven't) they're likely doing something that's against the rules to make it happen.

Quib
You can create any links in game. It can be "real" link of item, with any name.. like... "ebon cluster", you click on this link and there is really picture of ebon cluster, or, "Lalala" - looks like link and when you click it, there will be picture of ebon cluster. It can just "look" like link with any random text, but when you click on it, no picture appears. However it doesnt work with ingame macro, at least I didnt find yet how to make it work. So there is no point to use it in EQ2 other than fun. (For "INC message" macros its really better to use different colors codes, it works with ingame macros).

About links.. there is item's code (number) + item's name and name to display (in chat), if you want your link to work as "link" item's code has to match to item's name, however dispay name could be any.

And finally... *how* to get these codes of items?
Hint - someone mentioned EQIM for EQ1.

P.S.
In eq2 its MUCH easier than in eq1... way less characters to enter.

Last edited by reen : 02-17-2005 at 06:29 AM.
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