Quote:
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Originally Posted by taco-man
this is the way i did it for my implied target window you would have to put it in a page that has the dynamic data of the implied targets level and then set the dynamic data filter to hide it when it doesnt have a level, which should be 0001 as i recall.
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I put this code into the implied target window to accomplish my goal:
Code:
<Page DynamicDataFilter="0001" Location="0,0" Name="Target Stuff" ScrollExtent="253,71" Size="253,71">
<Text AbsorbsInput="false" actiontype="Target" Font="/Fonts.FontZapf15" LocalText="L:" Location="7,42" MaximumSize="152,30" MaxLines="1" Name="Lbl_Level" ScrollExtent="17,17" ShadowStyle="/ShadowStyles.Outline1" Size="17,17" TextAlignment="Right" TextAlignmentVertical="Center" TruncateElipsis="false">L:</Text>
</Page>
It didn't work though. The L: shows up still. In fact, I put all the data except the hp/mana bars (which are in their own page) and the L:
and the tier indication were "always on."
Any other ideas?
EDIT: Figured it out. I added DynamicData="/GameData.ImpliedTarget.Health" to the Page tag that held just the L: and now it works. I guess that Data tag also tells things how to act when they are included in that particular page.
Fixed implied target file attached.