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Originally Posted by Deathbane27
- A new NPC consider system has been added that provides players with less information on the creatures they encounter.
- When you have the new system selected, your target's level appears next to its name. When you have the old system selected, you may or may not have a random number covering the first 3 letters of your target's name. We want this visible in the old system as well. (Hopefully I can mod that in.)
- The target window varies based on the target's level of challenge. A weak opponent will have a plain target window with swords under the target's name, while the target window of an epic opponent will be much more ornate. There is no visual distinction between one and two up arrows in the new system!
- Tons of dead space added to new target window below this graphic!
- While the new system still shows which opponents are linked in an encounter, the consider message is based on the challenge presented by each individual target. With the new setting, you have to mouseover the target window to see whether it's a group or solo encounter. Players who prefer to evaluate their opponents' strengths for themselves may enjoy this option, but people like that will be probably be equally miffed by the target's level showing next to its name anyway.
- You can switch between the old system and the new one by selecting the User Interface tab on the Options window. Under the Name and Chat Bubble heading, you can toggle the NPC Evaluation drop-down between Simple (new system) and Detailed (old system). They should have been named "Decorative (less helpful)" and "Utilitarian (old school)", respectively. Oh, and the new one is now selected by default! This setting affects the target window as well.
- Instead of seeing "Solo" and "Group" in the old target window, you now see no text and "Heroic", respectively. Existing target windows will need to be updated or they will always display green Group instead of the correct information.
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Lets see if I understand this new system correctly as it relates to the UI.
1. All Target mods will have to be changed.
2. Some strange number appears covering part of the targets name? WTF is this?
3. When we log in the day of the patch if we want the old system back we will have to go back and change it in Options?
4. Will current Target mods work fine if we go back to the old system?
5. In order to experience the new system correctly I will have to UNMOD my Target window?
I guess they are trying to get away from the idea that when you kill a group mob by yourself your are doing something henious. Instead they want this to be considered a Heroic encounter?
What advantage does this new system have?