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-   -   Super Small Debuffs Icons (https://www.eq2interface.com/forums/showthread.php?t=9054)

Gaiddan 09-07-2007 02:30 PM

Super Small Debuffs Icons
 
I must say I really love this UI but when I get hit with debuffs the debuff icons show up to the right of my health bar where there's text. And they are very small. I was wondering how do I move those icons from their to below my health bar?

And a second thing is their anyway of disabling the enter key on loot (selects all) and attunement? Make it where it only turns on the chat cursor?

Thanks in advance!

lordebon 09-07-2007 03:57 PM

Quote:

Originally Posted by Gaiddan (Post 62290)
I must say I really love this UI but when I get hit with debuffs the debuff icons show up to the right of my health bar where there's text. And they are very small. I was wondering how do I move those icons from their to below my health bar?

And a second thing is their anyway of disabling the enter key on loot (selects all) and attunement? Make it where it only turns on the chat cursor?

Thanks in advance!

In the next release of my improved click-cure patch I plan on moving those icons down to the bottom of the window so that it kind of matches the group window (they are too small and the different order is a bit distracting to me) so keep your eyes peeled for that ;)

For disabling enter on loot: http://www.eq2interface.com/forums/s...87&postcount=2

I'm not sure which file contains the attunement pop-up, so I can't give you any advice there.

kosmetas 10-14-2007 02:59 PM

Yes! I've been contemplating making this suggestion for a while now. It is very difficult to determine whether u have arcane, noxious, trauma or elemental on you. The size of the icons from SOE's UI are decent. Perhaps any future icons can be made detachable so they don't have to be connected to the player window.

This is a great UI that is getting even better.

Thanks,
:nana:

lordebon 10-14-2007 06:07 PM

Unfortunately, for them to work properly (show only when you have that) they have to be in a specific spot that is actually in the player window, I believe.

gm9 10-15-2007 01:46 AM

The /GameData.Group.Group_0.Effect1 ..4 are some of the few dynamic data objects of the group tree that work, so you can display those effects anywhere.

lordebon 10-15-2007 08:51 AM

Quote:

Originally Posted by gm9 (Post 63878)
The /GameData.Group.Group_0.Effect1 ..4 are some of the few dynamic data objects of the group tree that work, so you can display those effects anywhere.

They do work? Awesome! I assumed that they were like everything else and were tantalizing, yet busted.


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