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-   -   Future Plans For Fetish? (https://www.eq2interface.com/forums/showthread.php?t=8682)

Praetorian 07-04-2007 11:30 AM

Future Plans For Fetish?
 
Are there plans to integrate a timer into the Fetish UI? I prefer Fetish to Profit, however when I raid I use Profit because of the built in timer system. Being able to set a timer for use in raids proves most useful.

gm9 07-04-2007 11:48 AM

ProfitUI includes Mother's Countdown Timer Window, which you can download and install separately. :)

However, for timers in raids you may want to take a loook at the ACT parser, which has a very powerful timer function.

Praetorian 07-26-2007 05:51 AM

act actually kinda sucks for a timer option because it cant take into account Swipes and Stuns for an accurate count. Really the only reliable way is a Stop Watch type Timer using the lowest possible recast timer.

lordebon 07-31-2007 03:20 PM

Quote:

Originally Posted by Praetorian (Post 60869)
act actually kinda sucks for a timer option because it cant take into account Swipes and Stuns for an accurate count. Really the only reliable way is a Stop Watch type Timer using the lowest possible recast timer.

ACT has worked wonderfully for me. I use it to time AEs on raids, and on mobs that have a fixed AE refresh it works great. And if you set it to use the lowest possible recast timer, it's like having a stop watch, only you don't have to start it...

Mayve 07-31-2007 04:29 PM

Quote:

Originally Posted by Praetorian (Post 60869)
act actually kinda sucks for a timer option because it cant take into account Swipes and Stuns for an accurate count. Really the only reliable way is a Stop Watch type Timer using the lowest possible recast timer.

Actually ACT does take those into account, at least swipe anyway. You do have to be in range of course to pick up the chat for Traumatic Swipe hitting.

Zonx 08-02-2007 02:15 AM

There's a standalone timer mod that should work fine with Fetish.

No I don't plan to implement one of my own, mainly because script based timing will never be accurate due to client lag.

I also respect SOE's wishes to avoid anything that might be exploited for unatended play. I could have implemented pause timers 2 years ago but was asked not to ;)


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