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Ward remaining
Okay, i've looked around the forums and didn't see anything, so please save the flames. I was wondering if it is possible to show amount of ward remaining without a mouseover. I know my current pentamaintained standalone window shows time remaining on maintained spells, etc. and it will show the amount of ward remaining on tooltip mouseover. Is there any way to show this info in a more user friendly fashion?
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Has been a while since someone asked I guess. Answer is no. :)
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kk, i figured. Seemed like a pretty obvious mod if it were possible. Thanks for the quick response.
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The problem here is that the info you want isn't available as DynamicData. So while we can shove the tooltip info into an always visible textbox, there's no viable way to have it update automaticly as the values change.
However, there are several options for a user triggered refresh. My choice would be a script tied to the clock visibility. The clock can be assigned a keyboard command (Alt + C by default I think), so using that command would refresh the visible data. Not automatic, but better than a mouseover tooltip if you're like me and generally play by keyboard not mouse. |
Yes I had played around with that a while ago Zonx, but found it too clumsy, in particular since you need to scan all maintained spells for the wards - it worked ok if you only wanted to display the tooltip for a ward on a preconfigured player (otherwise you have to potentially cope with a non-limited number of single wards up at the same time). Also I couldn't get the tooltip text right-aligned to only show the remaining ward amount, strangely enough (and workarounds had some issues).
In the end I find it just easier to park the mouse over the ward icon - once the mob is debuffed it doesn't "move" too much. As a Defiler I would really love to get a DynamicData object for that though. /feedback hasn't helped yet, maybe we should all do it. |
What I had in mind was a cutom window with 30 text objects. On clock toggle, just dump the raw tooltip value of every maintained ability into the corisponding text object. No need to scan for specific targets or abilities. With the right sizing, it should be possible to align the tooltip strip with the buffs.
Actually I think I'm gonna implement this for my UI as an optional file ;) I've not wanted to add too much of the Maintained DD stuff in and force users to a vertical maintained layout, but implementing it as a seperate window should be flexable enough. |
Zonx, that would be awesome. Particularly if i could map the clock toggle to my mouse thumb button. Easy enough on my end, since logitech's software allows ya to map any key to the button anyway. :nana:
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Hmm, might work like that as it bypasses most of the issues. Maybe you can also automate the refresh via an OnHide of the casting bar and things like that. I don't remember whether you get OnShow/OnHide events of the maintained window itself, maybe from the text/timer there, since it's dynamic data. That way you wouldn't need the clock all the time.
However, I'll be most curious to see whether you can find a useful layout for this! |
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