EQ2Interface

EQ2Interface (https://www.eq2interface.com/forums/index.php)
-   Request (https://www.eq2interface.com/forums/forumdisplay.php?f=25)
-   -   Mob Range Finder (https://www.eq2interface.com/forums/showthread.php?t=8206)

hradek 04-14-2007 12:37 PM

Mob Range Finder
 
Ive been looking over your site and im after a ui mod that has a range finder mod.......or how far you are away from a target....was wondering if there is one out there floating or i just cant find it

Thanks

Seagoat 04-14-2007 01:51 PM

I'm not sure anything like that is possible; it would probably involve gathering detailed information about a mob's location (real-time loc coordinates). Access to that information would be highly exploitable, which is why it isn't accessible via the available dynamic data.

If something like this were possible, we'd probably already have a dynamic in-game map that tracked mobs as they moved all over the zone.

anfrey 04-14-2007 02:33 PM

Quote:

Originally Posted by Seagoat (Post 58102)
I'm not sure anything like that is possible; it would probably involve gathering detailed information about a mob's location (real-time loc coordinates). Access to that information would be highly exploitable, which is why it isn't accessible via the available dynamic data.

If something like this were possible, we'd probably already have a dynamic in-game map that tracked mobs as they moved all over the zone.

we do have that... when scouts track a mob, the flashing X moves around the map as the mob moves...

Seagoat 04-14-2007 02:36 PM

Yep, that exists in-game, but we have no way to access that information. :)

anfrey 04-14-2007 08:44 PM

Quote:

Originally Posted by Seagoat (Post 58104)
Yep, that exists in-game, but we have no way to access that information. :)

ah, i see :)


All times are GMT -5. The time now is 11:21 PM.

vBulletin® - Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
© MMOUI