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NPC health not showing, example inside.
If a NPC has a health bar it is not showing up on Profit UI.
So if a NPC has a white name with white health the name shows up fine but the health does not I noticed this in FTH while doing the coffins. I had to switch to the default UI to see the health of the coffins. Is there anyway you can fix this? |
Sorry, I've been out of the game for a while, so I'm not sure what you mean.
Are you talking about unattackable NPCs that turn attackable, which does not update the target window correctly? In that case just switch targets back and forth to get it to update, and I saw in some test updates notes that this should be fixed soon. If it's another problem I'm afraid I didn't understand. |
No that isn't that problem. Well it is but not realated to this.
These NPC's have a health bar. They have no level associated with them. They just have a health bar that is not showing up in the target window. Another example is in SoS when you are doing one of the Claymore steps you have to hit the Jars at the top of the room. There is another example if you know what I'm talking about. I will try to get a screen shot of this happening with Profit UI and with the Default UI so you can see what the problem is. |
A screenshot would be helpful, thank you.
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Here's a picture of the problem.
This is an image of the target window. Left is Profit. Right is Default As you can see Profit does not have the health bar while default does. Sorry for the tooltip in the picture but you get the idea. Hope this helps. Is this correctable? ![]() |
Any idea what the problem is?
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Quote:
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This one is pretty simple. Change line 11 from:
<Page AbsorbsInput="false" DynamicData="/GameData.Target.Health" DynamicDataFilter="0001" Location="11,27" Name="HealthPage" ScrollExtent="150,39" Size="150,39"> to: <Page AbsorbsInput="false" DynamicData="/GameData.Target.Health" DynamicDataFilter="0001" Location="11,27" Name="Health" ScrollExtent="150,39" Size="150,39"> and line 73 from: <Page AbsorbsInput="false" DynamicData="/GameData.Target.Health" DynamicDataFilter="0001" Location="23,27" Name="HealthPage" ScrollExtent="130,39" Size="130,39"> to: <Page AbsorbsInput="false" DynamicData="/GameData.Target.Health" DynamicDataFilter="0001" Location="23,27" Name="Health" ScrollExtent="130,39" Size="130,39"> The game automatically shows the health bar then. I don't think it breaks anything else in the window but... you never know. |
Hah, pure genius! :D (I had looked right past it)
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