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Hot Keys
Is it just my hot keys or is it every ones.. I've notice since the upgrade.. If you have your icons set to the smallest possible the outer skin/dead space will not shrink down to that size. Granted one code to allow the parent window to be sized smaller and that works if the user resize but upon logging in they still have to be resized.
Any one find a work around for this yet..?? |
Mine were working fine after GU30, did they break that again? Oh no... will check and report back.
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Hotbars
Yes, there seems to be a problem with the 'minimum' size of the hotbars, and it seems like it should be an easy fix, but cannot figure it out for the life of me. In game, I have the hotbars with no dead space, reduced size spinners to fit perfectly with a '26' size (the minimum size you can have and still see the hotbar #'s and # of charges on items), and everytime I log back in, the bottom of the hotbar has the default dead space covering the keys below it.
Has anyone figured out how to correct this or have any ideas that may help?! It is most annoying... |
I set mine with
MinimumSize="10,10" OnHoverIn="MinimumSize='10,10' Icons.MinimumSize='10,10'" And be sure to set the Icons object to MinimumSize="10,10" as well. It seemed to work when I tested it, but I didn't actually log out/in more than twice, so your mileage may vary. Void where prohibited. For complete details, squint. |
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I did what you said Landiin, but my hotbars still work without issues at all icon sizes even after logging out and back in.
See attached, hope that helps you figure it out! |
Hmm I see your still using the old WC_x model for your window elements. Maybe that has something to do with it as I use the new WindoFrame model. I don't see why it would but who knows about this UI. Then again it might be my uisettings.ini file as no one else reported this, so it just might be on my end.
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True, I'm using the old model in all my windows, find it much more convenient. ;)
I don't think that's it, unless you have set a minimumsize in your windowframe. But agreed, you never know. |
Actually, I don't think it has to do with the minimum size setting, I think it is something with the control under the 'popup' files... I'll have to try this and see if any results.
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Ok from all my testing this is what I've found. Keep in mind that many things where tried and I may of forgot things I did etc, you know how it goes.
1. When the game makes the hotkey window it sets minsize to x,32ish. (bug IMHO) 2. the margin properties really work at least bottom and right:P What I did to fix my issue was to make the defaut hotkey window size 24,24, Visible default to false and the iconbank size 22,22(the smallest the game allows I think). Add a OnShow event to the parent page of minsize=0,0. Now the flow HotKey->Create; // Allocates memory and sets its default properities HotKey->Skin; // loads skin info this is prob in create /shrug HotKey->ReadFromInI; // loads saved data from uisettings.ini and take action on the data. At least in my head that is how the flow goes:P All is good:) |
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