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Notice of tells/guildchat/groupchat etc
Does anyone make a mod that will make noise when you receive a tell or when folks are talking in group or guild chat? Sometimes, especially since I solo a lot, my eyes are not on the chat box and I miss things. At one time in WoW, I had a mod that did just that. I miss it. ;)
Thanks! |
Here's what the EQ2_UI_Customization.doc says:
Sounds Any of the following sounds can be replaced per skin or per client. The list is definitely subject to change. To replace a sound, add a wave file with the sound name in the sounds subdirectory. EQ2/UI/Default/Sounds – to replace the sound for all skins on the client EQ2/UI/CustomUI Folder/Sounds – to replace the sounds for a particular skin Name - Description Broadcast - Used for SOE broadcast messages Buy_failed - Unable to purchase item Click - UI click 2 coin_cha_ching - Purchased item ding - DING!!! encounter_broken - Broken encounter frontend_pressed - UI click 1 inventory_attune - Attune item inventory_cant_equip - Unable to equip item inventory_destroy_item - Destroy item inventory_equip - Equip item inventory_un_equip - Unequip item loot_failed - Unable to loot item moveable_object_place_failed - Unable to place item (ie, house items) place_item - Successful item placement (ie, house items) quest_item - Quest item found skill_up - Skill increase spell_gained - New spell learned too_far - Too far away from target trade_accept - Trade accept trade_propose - Trade offer ui_chestdrop - Chest drop from NPC on death ui_friend_logoff - Friend logoff alert ui_friend_logon - Friend logon alert ui_guild_lvl_up - Guild DING ui_invite - Invite to group alert ui_joined - Joined group alert ui_pressed - UI click 1 ui_spirit_lvl_up - Tradeskill pristine item creation ui_tell_receive - Incoming tell ui_tell_send - Outgoing tell ui_tradeskills_lvl_up - Tradeskill DING war_drum - Slayer update waypoint_activated - Waypoint alert ui_mail_have_unread - Unread mail ui_mail_send_success - Mail sent ui_mail_send_failed - Mail send failed ui_mail_deleted - Mail deleted ui_mail_open - Mail open ui_guild_logon - Guild member logon alert ui_guild_logoff - Guild member logoff alert ui_window_book_open - Knowledge book, Guild window, etc ui_window_inventory_open - Bags, Inventory, etc ui_window_main_open - Options, Friends, etc Hope this helps :) |
Hmm, currently the Sony_EverQuestII_UI_Default_sounds folder only has one sound in it, button.wav. Where are all the other sounds kept?
Myli |
In the Paks folder are a bunch of .vpk files I'm pretty much (educatedly) guessing are the default sound files, such as SndUI.vpk, Snd.....vpk, etc. It appears that like when the game looks for custom .xml files for the UI in the custom UI folder, it loads these first and then anything missing is loaded from default. Using this reasoning, it appears they have set it up so that it looks for custom sound files in the custom UI folder > sounds first, and then anything missing comes from the default .vpk file. I read somewhere that the reason the 'sample' button.wav file is in there is to test it in game to see if you have the correct UI loaded (given that custom sounds in the custom UI folder are related to that specific custom UI). According to Mirk (one of the Coders for SoE), you can test the sounds you put in your sounds folder by typing /playsound [name].
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