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-   -   Coppying the default UI (https://www.eq2interface.com/forums/showthread.php?t=7677)

johnnykross 01-20-2007 09:37 PM

Coppying the default UI
 
Would it make a difference if I copied the default UI then added the XML files I wanted to make changes to into that folder? And if I could do that to make a mix and match would I need something special in the EQ folder to make it work? I seem to be having all kinds of issues with UI's since I had to stop using thorui? If anyone could tell me if this is possible would be most appreciative!

Cleanin Guard GUK 70

And I play on a 32" so was looking for a UI for that size at a 1240X1080 rez!

Thx guys! :nana:

Landiin 01-20-2007 10:01 PM

The only thing you need from the default directory is eq2ui.xml and that file is mandatory to be in the customUI directory. That file is the root document. If the game can't find child xml files (the other xml files) in the current directory it will then get them from the default directory. So all that you ned in your customUI directory is the eq2ui.xml file and any other file that you modify or include.

DBurgdorf 01-20-2007 11:53 PM

Quote:

Originally Posted by Landiin
The only thing you need from the default directory is eq2ui.xml....

Even that file doesn't have to be in the custom UI directory if it hasn't been altered. (There's no copy of it in my own custom UI directory.)

You need only have files that have actually been altered in your custom directory. The game will look first in that directory for every file it needs, and then in the default directory. *NOTHING* needs to be (or should be) copied directly from the default UI directory to the custom UI directory. If you copy files from the default directory, you're just setting yourself up for unnecessary problems when those files are updated later.

-- Darryl (Milquetowst)

Landiin 01-21-2007 12:40 AM

[quote=DBurgdorf]Even that file doesn't have to be in the custom UI directory if it hasn't been altered. (There's no copy of it in my own custom UI directory.)
[quote]

Hmm interesting, It didn't use to be that way I don't think. Maybe it just has to be there to show up on the loadui list. In order to work on a UI in the UIBuilder it has to be there as it loads the eq2ui.xml file (or has that changed too?).

Deathbane27 01-21-2007 01:09 AM

You need eq2ui.xml to use the UIBuilder.

You need eq2ui_skininfo.xml for it to show in the /loadui menu.

Quote:

Originally Posted by johnnykross
Would it make a difference if I copied the default UI then added the XML files I wanted to make changes to into that folder?

Yes, it would. If you DO copy the files, then they'll stay the same after SOE patches them, even though you don't want them to. So don't. ;)

DBurgdorf 01-21-2007 08:48 AM

Quote:

Originally Posted by Deathbane27
You need eq2ui.xml to use the UIBuilder.
You need eq2ui_skininfo.xml for it to show in the /loadui menu.

Ah, well, as I never use either of those, that would explain why I've never seen a need for those files in my custom UI directory. ;)

-- Darryl (Milquetowst)

lordebon 01-23-2007 02:26 PM

The game looks for all the UI files in the directory you specify in the eq2.ini file.

It looks for them in a specific order, beginning with eq2ui.xml. That's the file it loads first. It looks for it in your custom directory first, but if it's not found it goes to the default one.

So it'll load that, and that file contains a bunch of includes. The game will look for each of those included files in your custom directory first, and if not found just uses the default.

In short... so long as you don't use UIBuilder to edit the UI you don't need the eq2ui.xml, UNLESS you have new files (files with names other than the default set).

skininfo is useless because loadui is useless, heh. Don't worry about it.


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