Save settings presets for EQ2MAP?
There are + button where ya can change what you wanna see on map and what dont, basically i dont want any of this just just eq2 map because it have some additional maps.
I kind of tired of disabling all this little dots on map each time i rezone or die, is there some way to set EQ2MAP to not display em by default? |
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You may ask why don't we make it so it's defaulted off? The answer to that is; more people want them on then want them off. |
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I'd like to know too. This has been bugging me majorly lately. I like all the maps and such, but the POIs are extremely intrusive when they continue to add up. Only POIs I like the most are Zone ones, but anymore then that it gets to the point that I can barrly even see my self or group members from all the dots.
I tried editing core_menu.xml and changing the states of Activated=false and checked=false instead of true. No luck. Can anyone offer any help on this? I'm gonna try something else later and see if it works. I like to use the POIs when I need them, but find it much easier to look at a website in windowed mode and copy in the location to create a waypoint rather then search for 20 minutes through tons of POIs.( Suggestion: Allow us to search through POIs by name. That'd be neat =D ) |
I am interested in this as well. If there is some xml code I can edit to turn most or all of the POI's off by default, I'd like to know because I would certainly do this. They are useful for when I need them, but I'd rather not see all the clutter unless I need to.
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Darn, I was coming here to ask the same question.
So there's no way to do it? Even by editing the files by hand? |
Hand-editing:
Open (EQ2)\UI\(thyfolder)\eq2map\Skinnable_WindowElements.xml in notepad or your favorite text editor. The second line should be Code:
<Button AbsorbsInput="false" Name="Reset" OnActivate="Parent.Size=NormalSize Code:
Parent.QM_Menu.popup.CLSTCheckbox.Activated=False Code:
Parent.QM_Menu.popup.LOCCheckbox.Activated=False |
Yay, thank you so much! You just made my day :cD
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