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Ok check this out. You CAN show windows while zoning...only a few problems i have yet to solve.
Heres the scenario: I edited eq2ui_hud_zoning.xml and added a couple windows in to it like this Code:
<include>eq2ui_mainhud_persona.xml</include>The windows show up in the zoning process and show the dynamic info when loading into the game for the first time. Problem is once you are loaded in all the way, all the windows that displayed during the loading process are filled up with black. questions comments experiments...post em! Tony ________ ShaggMyPussy |
Try this once in game im not sure if it will work or not
/hide_window eq2ui.hud.zoning or try hiding the windows that are still visable /hide_window eq2ui.mainhud.persona this might just hide the mainhud versions though |
Got it to work by setting the HUD page background opacity to 0, adding AbsorbsInput="false" and GetsInput="False", and doing the same to the Zoning page and shrinking it to a little box in the middle of the screen.
Everything works while zoning and during regular play. Available for download: http://www.eq2interface.com/download...fo.php?id=3331 Enjoy. :) |
Question
Got a question about this. Do I have to be using the Mook interface? or will it work with my own customized interface?
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You can use it with whatever else you're using; All of my files are independent, I just label it "Mook" if it fits with my minimalist theme, and I'm using it myself. :p
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fyi..
1 Attachment(s)
putting alwaysonbottom="true" into eq2ui_hud_zoning.xml works too, and you still get the zone screen.
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Quote:
Need to do a bit more looking for undocumented properties that don't show up when you uncheck "Limit Properties Shown" either. :p |
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