Power Range numerator color problem...
I modified a player window that I found from the site to work more like the default window while still keeping the modified info that I wanted. All was well until I started testing for cross-class compatability. On my Illusionist, the power number 'xxx / xxx' which is GameData.Stats.PowerRange is showing up green, but every other class shows the correct power blue.
Heres the snippet for the text code: Code:
<Text DynamicData="/GameData.Stats.PowerRange" DynamicDataFilter="FBFF" ------------- This is actually happening to any character after I logout out from one, onto another one. If i shut the game down the first character loaded displays correctly, if i switch characters after that the text then displays green. |
Probably what is happening is the dynamicdata is overwriting the color you used in textcolor. Yes even though you have the filter set it still sometimes uses the dynamicdata info.
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