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UIBuilder errors in UI.log
1 Attachment(s)
I did some searching and didnt find any prev posts on this. (doesn't mean there isn't any :D )
To start: I completely deleted the UI folder and let EQ2 patcher re-add the Default folders there. Now ran UIBuilder and Select EQ2ui.xml Then close UIBuilder. UI.log now contains a bunch of errors that it could not find and/or load files. Most of these files I can find in other mods. Fetish had chatbubble.dds etc.. Any Ideas on what I could be doing wrong? |
Did you chose to save your workspace?
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UIBuilder
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I tried to save workspace and it never exited application. Was able to File/exit and not save to exit UIBuilder. I deleted the UIBuilder.zip and let the patcher re-add it.. unziped overtop and same results. I did verify that all files in the directory are read/write. I removed the read only option on any file that had it. |
I always had errors in the log, I just ignore them. /shrugs
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I never save workspace. Doesn't seem to save anything, just hang your computer for a few seconds. So far, I've not had any problems with not saving the workspace, and everything appears where I left off when I reopen a UI. :)
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UIBuilder errors in UI.log
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I compressed the clean copy for future use and file compares. I guess that should be a request. For Sony to clear up those errors. It will make it easier to spot errors I create when modding. The weird thing is some of the files it reports as missing or with errors I can find in other modds. (ie. chatbubble.dds, buttons.dds, logo.dds - ProfitUI 3.2) Also, images/windowelements.dds and tints/human_male.dds are there but getting errors in the log. |
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I don't really mind the errors of missing files I just wish they would add what line the error accord on. But yea, cleaning up their errors would be good. |
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Yeah.
But you have to remember the difference between a Development tool (like UIBuilder) and a production piece, something intended for use by everyone (NWN's Aurora Toolset comes to mind). UIBuilder is something SOE uses that they're nice enough to provide to the modding community. They've said that it's most certainly not 'supported' and it's certainly far from perfect... but it works (most of the time, hehe). And it's certainly a lot easier than hand-editing the XML for big things. The people actually using it are few compared to the people who play the game. Yeah it spits out errors, but as long as they're not critical or anything we can live with them. I'm just happy we get UIBuilder =) |
the default UI contains lots of styles that aren't used anywhere. or styles used by windows that aren't used ingame. those styles often have references to images not provided via the patcher anymore. some still have them back from beta.
just ignore the log ;) |
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