EQ2Interface

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-   -   Raid Cure Mod (https://www.eq2interface.com/forums/showthread.php?t=6883)

taithleach 10-17-2006 01:15 PM

Raid Cure Mod
 
The MT is usually taking the brunt of the debuffs (if they are doing their job right) however if you are running 2 healers in the MT group sometimes the cures are too much to handle.

Therefore I am looking for a mod that will allow just the debuffs to show up under the MT's name (ie. targeted or implied window) or in the raid window (under each players name).

If anyone can figure out a way to do this it would very much appreciated.

PS. If this mod exists and I have missed it please let me know where I can find it.

lordebon 10-17-2006 01:30 PM

I do not believe that there is any way to show anything affecting a person in another raid group (thus theres no way to show only the 'debuffs' either).

It would be very nice, but SOE just doesn't give us that kind of data.

taithleach 10-17-2006 01:54 PM

Bummer, so there is no way to extrapolate the icon debuff code from the group window and make that available in a raid setting. I am unfamialar with the UI utility do I do not know what is possible and what is not.

From what you said though is the UI builder just a "skinning" editor?

gm9 10-17-2006 02:25 PM

We can add the click-to-cure functionality to the target window, but it would be static buttons since, as lordebon explained, we do not have access to the impairment data outside of your group.

lordebon 10-17-2006 04:45 PM

Well,

The UIBuilder is the tool SOE uses to create the user interface XML files.

But you also have to keep in mind that they can have things hardcoded -- in otherwords, "if its this specific object in this specfic place, do this extra thing" code that is embedded in the way the game uses and displays the UI.

So theres a LOT of stuff you can do in the UIBuilder (and by hand in the XML directly). A lot of information is given to the client as "GameData" -- if its GameData we can use it anywhere we want, pretty much. SOE controls this GameData... did you notice how you can get crit %s and such displayed now? It's because SOE made working GameData for that particular figure.

eq2ui_gamedata.xml lists all the GameData... some of it's broken and isn't sent to the client, but its a good place to check to see if something exists as data at all -- if its not in there, then its not data like that that we can get to and use.


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