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Double Click to cancel buff/spell effect on maintained spell window?
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Is there any way to bind double click action on mainrained buff "cell" to cancel the spell/buff?
Getting lazy to right click cell and select cancel ride for every wall and so on :D Thank you for your information in advance. Credit : Original concept and art work by Penta UI. |
Theoretically possible, but you need to set up a rather complicated tracking system since /cancelmaintainedspell takes a number of the spell as an argument, and that number is changing upon zoning.
When I tried it I hit a road block since I didn't manage to differentiate between same named spells, but now that the DynamicData with the spell's target is again available it might be possible to actually implement this. |
Ah, thx for swift answer gm9.
Didn't know command such as /cancel_maintained even existed. Though as you pointed out, this /cancel_maintained # command is not following the assigned number of cell of maintained buff at all :( It would be nice feature to implement but it seems too much pain to really make this work... |
Yeah, a / command to cancel a spell at a certain location [ (x,y) -- starting in the upper left at 1,1 and then the positive directions being down and to the right ] in that window would be nice.
Theres quite a few cool / commands that would do great stuff... the problem is their argument is a weird index that changes too often to be consistent or even easily figure-out-able. |
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