![]() |
Is there a way to edit emote sound files?
Hello, I was wondering if there was a way to change the .wav associated with vocal emotes. If not I was wondering if there was a way to attach a .wav file to a macro like a command /play_sound eq2/ui/sounds/sound.wav :nana:
|
I'm really not sure if the emotes are replacable.
It's sorta possible to make a macro to play a sound, but it has to be one of the existing game sounds (like the level ding) which are replacable. But even in that case, I think it's more work than it's worth. Exactly what are you trying to do? Perhaps we can come up with an easier way to accomplish your goal. |
I'm not sure if you can replace these with a custom sound and have it work, but you can attach these to a macro. /playsound by itself will give you the list below.
Usage: /playsound [sound] broadcast buy_failed citizenship_request click coin_cha_ching ding dropdown_close dropdown_open encounter_broken falling_damage freeport_citizenship frontend_mouseover frontend_pressed frontend_released help_path_done heroic_opportunity_advance heroic_opportunity_complete heroic_opportunity_failure heroic_opportunity_shift heroic_opportunity_timeout heroic_opportunity_trigger heroic_starter_advance heroic_starter_break heroic_starter_trigger inventory_attune inventory_cant_equip inventory_destroy_item inventory_equip inventory_un_equip level_up loot_failed mariner_bell moveable_object_place_failed place_item player_limit_exceeded qeynos_citizenship quality_down quality_up quest_complete quest_item quest_reward quest_stage resist_spell result_fire skill_up sound_bridge specialization spell_gained task_complete title_added too_far trade_accept trade_propose ui_aa_ding ui_aa_select ui_chestdrop ui_close_quest_book ui_discovery ui_duel_accept ui_duel_challenge ui_duel_defeat ui_duel_draw ui_duel_surrender ui_duel_victory ui_duel_victorybysurrender ui_friend_logoff ui_friend_logon ui_guild_logoff ui_guild_logon ui_guild_lvl_up ui_guild_page ui_harvested_rare ui_heritage_complete ui_invite ui_joined ui_lotto_match ui_lotto_spin ui_mail_deleted ui_mail_have_unread ui_mail_open ui_mail_send_failed ui_mail_send_success ui_mailbox_close ui_mailbox_open ui_mouseover ui_open_quest_book ui_pressed ui_released ui_shard_absorb ui_spirit_lvl_up ui_tell_fail ui_tell_receive ui_tell_send ui_tradeskills_lvl_up ui_warning war_drum waypoint_activated window_close window_open zone_sewer_grate zone_wood_door zone_wood_massive Quote:
|
Quote:
Ah well. I guess I'll ammend my earlier statement to say it's possible and easy to play a sound from a macro, but it still must be a sound that exists in-game :) |
Thanks for the infoz. What I wanted to do was attach this .wav to an incomming macro.
http://www.leeroyjenkins.net/soundbites/warcry.wav |
Well, I believe you can put that .wav in a custom_sounds folder using one of the names above (like war_drum.wav for example) and then play it using the /playsound command (/playsound war_drum).
Just so long as you know that you're the only one who'll hear it - no one else in your party, raid, general vicinity. Not completely sure on how to set up the custom sounds folder as I've never needed one. |
| All times are GMT -5. The time now is 02:45 AM. |
vBulletin® - Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
© MMOUI