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Implied Target?
Has anyone come up with a mod for the current target window so that will display both your current target and the implied target?
Targetting another player and them targetting a mob, when you attack you'll attack the same mob they are attacking. |
This would be a GREAT help.
As is, I have no idea how close to dead the implied target is, and in a big group fight, I don't know which mob is the target either. Knowing how close it is to dead can make a difference on my skills I choose to use. If it's nearly dead, I'll go all offensive to try and drop it the rest of the way. If it's still at 80% and we have 4 more of the same mob to kill, I'll use some other tactics to save power till the end. In group fights, ideally, the Main Assist would always know the right target to be whacking on, but sometimes things get confusing. Knowing what the MA has targeted could allow someone to catch a mistake and say, for example, "NO, Kill the Healer FIRST!" or something... You get my drift. Anyone working on this would be my hero. Ergot <Burnt> Unrest |
curently there is no way of doing this till they give us the code for doing so. out side of hacking the game that is there is no way.
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You could just go into your user interface options in game and set it so that the health/power bar will always display for your current encounter.
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We *could* make said bars bigger, but that's all we can do at the moment. |
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