![]() |
New dynamic data on the Test Server, June 3rd 2006
These things may go into the persona window but it's great that they're adding them: The June 3 Test Server Notes
*** User Interface *** - UI Modders: You now have access to the following dynamic game data: health regen, power regen, melee, ranged, heal and damage spell critical chances, and casting time properties. - You can now specify "Jewelry" in the broker search. *** UI Files Modified *** eq2ui_gamedata.xml <DataSource description="Stats" Name="Stats"> ...... <DynamicData description="Melee Critical Chance" Name="Melee_Crit_Chance"/> <DynamicData description="Ranged Critical Chance" Name="Ranged_Crit_Chance"/> <DynamicData description="Heal Critical Chance" Name="Heal_Crit_Chance"/> <DynamicData description="Damage Spell Critical Chance" Name="DmgSpell_Crit_Chance"/> <DynamicData description="HP Regen" Name="HP_Regen"/> <DynamicData description="Power Regen" Name="Power_Regen"/> <DynamicData description="Double Attack Chance" Name="Double_Atk_Percent"/> <DynamicData description="AE Auto Attack Chance" Name="AE_AutoAtk_Percent"/> <DynamicData description="Spell Reuse percent reduction" Name="Spell_Reuse_Percent"/> <DynamicData description="Spell Cast percent reduction" Name="Spell_Cast_Percent"/> <DynamicData description="Spell Recovery percent reduction" Name="Spell_Recovery_Percent"/> </DataSource> |
Very nice find! I'll have to do another compare. :)
Dont the devs ever get a day off? Releasing patches on weekends now. :eek: |
Power_Regen seems to give the same value as HP_Regen while you're in combat. Out of combat they differ.
|
| All times are GMT -5. The time now is 02:37 AM. |
vBulletin® - Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
© MMOUI