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-   -   Group member options (https://www.eq2interface.com/forums/showthread.php?t=6146)

Celestian 05-15-2006 03:47 PM

Group member options
 
I've been tinkering with my own group menu options using the SOE EQ2 UIbuilder and ran into a odd problem.

I started off with the default eq2ui_mainhud_groupmembers.xml file to start.

I created an effects page, name page and FKey page.

I then added a page to effects for each effect (1-4).

I then added an icon and button to each effect page.

Looking at others work I can see that they didnt need to use the DynamicData option to show the Effects (such as /GameData.Group.Group_1.Effect1 for member 1 noxious effect)... However when I try to use the icon Effect1 without a DynamicData field it will not work (just shows a grey blob). If I use the DynamicData option it works fine.

I'd much perfer not to use the dynamicdata option because it makes it easier to work on this. I can get the items working for group member 1 then copy it down to the others.

What are the limits and/or procedures to do this?

Zonx 05-16-2006 05:24 PM

Many items in the default UI are hard coded to recieve certain data so long as the object nesting/nameing remians unchanged. The minute you move say an effect icon out of the expected nesting or rename it to something the client doesn't expect, you break the hard coded data link and must use DynamicData.

Celestian 05-16-2006 08:09 PM

Quote:

Originally Posted by Zonx
Many items in the default UI are hard coded to recieve certain data so long as the object nesting/nameing remians unchanged. The minute you move say an effect icon out of the expected nesting or rename it to something the client doesn't expect, you break the hard coded data link and must use DynamicData.

Ok, I wasn't sure if it was something I could work with. This makes more sense.


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