![]() |
help with target/implied
1 Attachment(s)
i have next to nill xml skills and i ran into a problem. i took depechenode's Advanced Player Window FLIPPED and moved everything around and made it bigger. the reason i made it bigger was i wanted to put target info and implied target info in it. but no matter what i try i cant figure it out. im good at moving stuff but not good at adding stuff. hopfully someone could help me out with this and a few other things.
1. need the code i should add for target and implied target 2. my health and power bars stopped being blue before i moved them 3. lost the zone name while moving ok here is my player window file if anyone could take a look at in and let me know what i did thanks Chop |
Thanks for using my mod, I will dl your changes and see what I can find.
|
First thing, take out on the mainplayer window page, the ONHIDE = show_window=(MainHud.Inventory) show_window=(MainHud.Inventory) unless you are using a custom mainhud inventory window for your bags, ammo, etc. Mine uses a custom inventory file that I made therefore that is why that line is in there. I probably should release my player window WITH my main_inventory file as well.
Second, is your intent of your version of my player window to be a window that spans the complete top of the screen? If so, what reso are you looking for? 1200x1024 or 1600x1200, etc. |
1280x1024 is the res i am using and i am using some modded smaller bags dont remember wich ones atm. also im going to have the window at the bottom but was checking it out and moved it to about the middle of the screen. also the reason i have the res changend is for some reason when i put it at 1280 there is a gap between the backdrop and frame and the edge of my screen
thanks again Chop |
| All times are GMT -5. The time now is 06:34 AM. |
vBulletin® - Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
© MMOUI