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Putting pieces together
Greetings,
I am trying to put some pieces together and am wondering about a few things. What I am trying to do is put the player, compass & clock window all together into one piece. the questions I have are probably simple and easy for those that are well versed with this type of thing. Anyway they are: 1. If I take the clock and/or compass information and copy it into the player window, how do I get the default clock/compass to NOT show up? 2. Is it possible to trigger an event that would cause the player window to resize to show/hide said information? (for instance if a player choses to hide the compass, the player window decreases in size to that it wouldn't have a large blank space in it.) Those will do it for now, I'll probably have more, but if anyone can help with these it would be great. Thanks, V |
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Okay let me try again
Since that didn't answer any of the questions that I asked, just one I didn't, let me try again.
1. How do I go about removing the default window when creating custom content? As an example, and this is only an example, this is not to be treated as if this is what I am doing, that way people wont get side tracked with what I can or cannot do.... Anyway, say putting the Experience information into the player window, one window, one size, all the information needed... Problem is, now I have two experience windows open, one in the player information, and one on it's own... So Again, how do I disable the default window, so my custom is used and it doesn't load the default. Thanks again, V |
Hello?
Anyone,
Anyone.... Bueller... |
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