Grr... Health % text color
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So I'm making my player window "better" by increasing the thickness of the HP/Power bars, and overlaying the current/max and % in text over the bars, just like I had it with my EQ1 UI.
So far I have it just how I want it (magnified image attached), except that using GameData.Self.Health for the Health % text makes it the same color as the bar it's sitting on! It also changes color with the bar when your health drops. And, naturally, adding the Color property doesn't work. I'm currently getting around this by adding ShadowStyle="/ShadowStyles.BlackOutlineNoShadow.Outline1", but I'd prefer to just have the text be white. Anyone know if there's another DynamicData tag for the health% that doesn't change color with the bar, or a way to force the color? |
I was going to say why not just change the bar color but after I tried a few different ways im guessing the color for that bar is hard coded. :( You can change the mana bars color just fine but changing the health bar has no real effect it still shows up green.
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The doc mentions something about DynamicDataFilter, since it defaults to FFFF (all) the uibuilder doesn't list it unless you uncheck limit and the xml files don't have the tag in them.
the bars list as FFFB not quite sure what this means...might mean everything but tool tip? as FFFF - 0004 = FFFB if this is correct then to have the text update properly but NOT chagne color... FFFF(all) - 0400(color) = FBFF (all but color) think i'll test this quick like so i can besure and let ya know :) _________________________ quick test and yes that is very much so exactly how you do it. looks like i'll be making my player box that much smaller for rev .03 |
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Noize: WOOT! It worked! Thanks! :) I'll have to take a closer look at that document if I run into trouble again. And here I was thinking it would just be mook. Edit: You finished the test before I did. :P |
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