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Z-Order and the Imperial Order
Ok.. Got a UI I'm working on.. Got to 1 sticking point. Z-Order of windows.
I have a window that is of my own making, not one of the defaults. I create it, show it etc.... I then am "laying" my other windows over this. Problem is.... The Z-Order is off everytime i load the game. My window appears in the forground, effectivly covering everything else. My window is not selectable, takes no input ( yes, turned this off with the proper tag ), is not movable, sizeable, nada. I've changed the position it was created at.. NO effect. Basicly what i "need" is a window that is "background". Does nothing, just sits there and lays on the screen. Would prefer if no window could EVER get below it in the order. Is such a thing possible? |
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mainhud.yourwindow --or-- mainhud.someotherwindow.yourwindow Etc. Thanks PS: if your window is just a background name it WC_background. Or if your window has subwindows, create another window and call that one WC_background. Make sure it is all the way on the bottom in the tree though. |
just use the property: alwaysonbottom=true
put that on the windows page |
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*steals taco's advice* Look its mine now!! Listen to meeeeee!!! :D |
Very cool. THanks tonz. Now a question.. I don't see that property listed anywhere, where did you get it from? Is there some resource in the UI it's self that lists such things?
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its the plus icon, to the right o the "eye" icon. top field is alwaysonbottom. bottom field is true |
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