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maximum number of steps in an Heroic Opp?
whats the maximum # of steps in an HO? i know there are 6 of the "circles" for them, but was wondering if there was anything longer than 4? the longest one i could find was "Ancient Demise" which is 4 steps.
EDIT: oh, and also, can anyone tell me what the little green arrow next to the green coin used for shifting is for? ive neer seen it when i play my scout. EDIT:...again :) has anyone noticed if the HO can go clockwise and counterclockwise? because i noticed the window has a clockwise and counter-clockwise arrow, if it does it would explain why there are 6 slots for ho icons but only 4 are used at once and also why the hos seem to go in the order 1-6-5-4-3-2 |
lets seee....
Maximum number of steps that I know of is 4. You need all six slots for the starter but the finishers only go up to 4. My thinking on this is that they intended to add 6 step HO's but when they reduced the timer to 10 seconds from 30 seconds this became less likely.
The green arrow, I dunno, I wondered that myself. I've only seen the HOs move clockwise. I have no clue why the HO goes in such a funkadelic order but thats the way it is. I don't expect HO's will move counter clockwise, I think the six slots is for reasons listed above. |
Thanks for the respone :)
the reason i was wondering if they went counter-clockwise is because they have the style for it added to the window. The reason they are in a funky order is because SOE has the circle set up Code:
1Also here is the Ho window i am working on if anyone is interested, its not released yet, but it is why i was asking these questions :) |
Yes, it confused me at first on the linear mods because the ordered HOs start the first activation where it should be, then the next one jumps to the end. and works it's way backward. I can live with that to get rid of the ugly wheel.
Also, maybe some of you haven't thought of it yet, but Sony does okay at planning for the future. Did anything ever realize that the two empty spaces could be filled with future sub-class types? In future expansion packs I think we're going to see them fill up the wheel and bring with them some new HO combinations. If there was a way to run a 1.2.3.4 instead of a 1.4.3.2 then I would run that mod instead, but for now I'm happy with the wheel being gone. |
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(And I really should make a version of my HO wheel that doesn't require the 2 1MB BlackMarble background images ;)) Edit: After a quick look, there doesn't seem to be any way we can cause an order change based on HO direction. It uses a single image with 3 styles, and the style used is determined by the server. The only thing I can think of is to use an OnShow tied to a comparative statement, but I don't think we can compare text strings? |
The 6 slots result from the early beta still. there were at least 5 item HOs and also the idea of alternating the way the HO goes around. I guess they just left it in.
They reduced the number of actions since it was nearly imposible to pull of a 4 way starter and then a 5 item ordered HO ... |
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