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-   -   New Map: Tombs of Night (https://www.eq2interface.com/forums/showthread.php?t=2136)

tonyis3l33t 03-25-2005 02:36 AM

New Map: Tombs of Night
 
thats right kids, Tombs of Night has been added! Zonerect should be good...
So go submit some POI's so i can test it out!

lvl 1
http://maps.eq2interface.com/viewpoi...of%20Night%20I

lvl 2
http://maps.eq2interface.com/viewpoi...&generate=true

lvl 3
http://maps.eq2interface.com/viewpoi...&generate=true

taco-man 03-25-2005 10:33 AM

wow the colors on it look really good. nice job

Drumstix42 03-25-2005 10:46 AM

Good work there. Makes me wanna jump in and attempt my own :rolleyes:

Stanley Tweedle 03-25-2005 11:09 AM

not in-fact in game :(

and yes, very nice job painting. welldone

tonyis3l33t 03-25-2005 11:15 AM

hrm mebbe got the internal zone name wrong...

Stanley Tweedle 03-25-2005 11:31 AM

when you enter the zone, it says something like..

Tomb of Night : A Call for... something, ill have to check

tonyis3l33t 03-25-2005 11:49 AM

what i need is...
which file was changed last in your everquest\cache\ioplans\ folder?...should sound somthing like the zonename

Zonx 03-25-2005 11:50 AM

Like the texturing ;)

Stanley Tweedle 03-25-2005 11:57 AM

The Tombs of Night: A search for answers

Stanley Tweedle 03-25-2005 12:19 PM

ok in that file are..

nektulos+mod01_dun_tombs_of_night.iop
mod01_dun_tombs_of_night+fprt_hood01.iop
mod01_dun_tombs_of_night+fprt_hood03.iop
mod01_dun_tombs_of_night+nektulos.iop


only ones i see related.

Stanley Tweedle 03-25-2005 06:48 PM

any theories?

Quib 03-25-2005 07:11 PM

I put the data for them into the parent XML this morning. They should at least be semi-functional in-game (maps should show, no guarantees that they'll change floors at the proper times).

Quib

Stanley Tweedle 03-25-2005 11:28 PM

ok, i was afk for a while but back now.

maps are ingame now, awesome. thanks whoever sorted it out. so good to see something you're working on in live.

the vertex are innacurate however. i think its a scale issue actually, when i run north from the door, my loc representation reaches the shore when im halfway there. but if i run east, i run into the first rock at about the right time.

i dont know much about what it takes to convert it to ingame stuff, but it seems off at least 2*X coords, but fairly accurate Y. i dunno.

get w/ me realtime and i can coordinate.

Quib 03-25-2005 11:42 PM

Misalignment is pretty typical for a new map from us. The values that determine where your location arrow is on the map are simply off by a little (or a lot). It'll get fine-tuned in due time. I just got Runnyeye all nice and proper not but an hour ago. Rivervale's on the list of to-do's, as are quite a few of the absolute newest places.

It's not "hard" to get it adjusted, it's just a little tedious.

Quib

Demitrei 03-26-2005 07:54 AM

PoI
 
The Maw of Mortality
+39.52,-24.09,-4.55

got 3 updates and about 1.5% xp at level 34.


Adden Darkmoon

Eloa 03-26-2005 10:19 AM

...Theres a whole nother website devoted to those...thats where they get posted...


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