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-   -   FetishNightfall Sneakpeak (https://www.eq2interface.com/forums/showthread.php?t=1908)

Zonx 03-16-2005 10:06 AM

FetishNightfall Sneakpeak
 
3 Attachment(s)
Beta upload eminent. Screenshots and latest features ;)

Note: 3rd screenshot at 85% scale.

3.0 Beta
  • Complete reskin from login to logout.
  • All prior Fetish styles moved to a dedicated namespace and default style files restored.
  • Arial Complete removed (default fonts restored). Fetish Fonts applied where necessary.
  • Bags: 21 bag styles included (7 fill patterns in 3 sizes). The default bag style is 75% scale, standard 4 across horizontal fill. Other basic fill styles can be found in the Fetish directory and follow this example’s naming convention _10010H_eq2ui_inventory_bag.xml. This example being 100% scale, 10 slots wide, Horizontal fill (it fills the first row of slots before adding another row). _662V_ would be 66% scale, 2 slots wide, vertical fill (fills the first column before adding another column). To install an alternate, see “Alternate Styles”.
  • Dynamic Bags: (a first with FetishNightfall) use a special format. These bags dynamically reorder slots and resize based on each bag’s slot count. Vertical and horizontal versions in 3 sizes (6 styles total) are included that were designed to minimize dead space. The horizontal version will produce a 3x3 layout for a 9 slot bag, 7x2 for 14 slots, 5x3 for 15 slots, 4x4 for 16 slots, etc., never displaying more than 1 dead slot. The vertical version fills the first column up to slot 10. After 10 slots, the 2 columns are balanced as much as possible, with the dead slot for odd numbered bags at bottom right. For example, a 13 slot bag would produce 7 slots in the left column, 6 in the right.
    Note: Unusual sized Dynamic Bags may shift position each time you log in. Any help with a fix for this bug would be appreciated.
  • Inventory: Fetish 5-way Inventory is now 6-way! Stats are now available when shrunk. Stats button has been converted to a single toggle. Bug that could cause Close, Help and Options buttons to disappear has been fixed.
  • Loot: Loot All/Request All buttons now activate on ENTER.
  • TradeSkills: Create page’s Stop and Repeat buttons now share the same space, each visible when functional.
  • Clock: scaled down and reformatted with Compass in mind. Zone name moved from Experience window.
  • Compass: Includes color coded +/- heading indicators.
  • Experience: Window completely overhauled. All non-XP info removed. New bar style and contoured frame. Vitality has its own mini-bar that pulses subtly when full. Window collapses to a single (switchable) bar. 2 bar’s can be spread vertically any amount. Horizontal resizes don’t distort, plus measurement ticks are added as needed (including 3rd tier ticks every 20th). Minimize/Restore button added. 100 ticks/Revert button added (expands the window horizontally to 100 ticks width, i.e. each tick is 1% XP).
  • Group: Health and Power bars converted to meters to accentuate highs and lows. Click any member’s name to automatically assist and activate autoattack (clicking elsewhere in a member frame targets that member normally). Invite and Disband buttons planed for final release.
  • Guild: Window resizes in all directions.
  • Hotkey: Bank changer now auto-hides to reduce screen clutter. 85% and 100% scale alternate styles included (default is 75%). To install an alternate, see “Alternate Styles”.
  • Map: Reskinned EQ2MAP and added MiniMap plug-in. Note: this Beta uses a modified version of the main map file that will not be automatically updated by EQ2MAP’s auto-updater. These changes are under consideration by the EQ2MAP team.
  • Persona: Introducing Personabar! The Persona window has been reformatted to double as a resizable stat bar while retaining access to Title and Bio editing. Best of all, it uses an existing window with an assignable hotkey. Choose from 4 alternate (block order) styles and 5 size settings. That’s 20 available configs! Default block order style is Vitals/Resists/Stats/Coins (VRSC). To install an alternate, see “Alternate Styles”. Size 2 (2 blocks across the top, 2 blocks below) is the default size for all styles. To change the default size, see “Personabar Setting”.
  • Player: Health and Power bars converted to meters to accentuate highs and lows. Health and Power Ranges added. Window now stretches horizontally with very little meter distortion.
  • Societies: Window resizes in all directions.
  • Targeting System: Complete overhaul. Metered Health and Power bars used. New con system now displays plain English mob strength labels, color coded for easy recognition. Red dots around strength labels indicate multi-group encounters. Window height is now fixed. Both windows stretch horizontally with very little meter distortion. Click either Target or Implied Target’s name to acquire their target (a.k.a. reverse assist).

taco-man 03-16-2005 10:11 AM

WOW, that looks really good!

Kosmos 03-16-2005 10:19 AM

Um... WOW!

Selae 03-16-2005 10:31 AM

i'm really impressed :)

-Selae

Kromulis 03-16-2005 10:45 AM

Wow I love your UI. Is there anyway you can make a 1600x1200 version? That's the only reason I've never used your previos UIs due to you make alot of stuff in it 3/4 size.

I would love to use your UI at full size or even bigger for health/power/hotkey bars. It's just do damn small at that resolution.

Anyway keep up the excellent work!

Zonx 03-16-2005 11:08 AM

Full sized bag, and hotkey alternates are included in this release.

Player and Target windows stretch to any width. New health and power meters are as think as the default bars at their slimest point (the middle) and triple thickness at the ends.

The first 2 attached screenshots are 1600x1200. Use the image sizer button in the lower right corner to see them full size ;)

Group and HO windows are the only pieces fixed at a smaller than default size. Well except for smaller list icons in places like the merchant window. :D

Itanius 03-16-2005 11:45 AM

Very nice indeed! :)


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