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Customizing UI sounds
http://eqiiforums.station.sony.com/e...essage.id=1490
Hello Many people have asked about customizing their UI sounds, much like they do with the UI graphics. With the latest update, customizing UI audio has been made easier. Here is a brief explanation on how to do this: In your Everquest II directory (ex, C:\Program Files\Sony\Everquest II) is a file called UIBuilder.zip. This file contains documentation (EQ2_UI_Customization.doc) on how to customize your UI. Section 5 of this document lists the sound calls that the user has the ability to change. First, read through the documentation in the UIBuilder.zip. Look at the sounds you have the ability to change (section 5) and decide what you want to customize. In this example we are customizing friend online/offline alerts. The table will look something like this: Name | Description ui_friend_logoff | Friend logoff alert ui_friend_logon | Friend logon alert The “Name” is what you’ll need to rename the sound file with a .wav extension, and the “Description” is what/when the sound is used in the game. Second, choose some sound files that you like (these MUST be in WAV format). Third, you have two choices as to where you put your new sounds. · Everquest II/UI/Sounds – to replace the sound for ALL skins on the client · Everquest II/UI/custom skin name here/Sounds – to replace the sounds for a particular skin You will need to copy the wave files you have chosen into one of the above directories. Then you will need to rename these files to reflect the “Name” column that the documentation lists. Example: The wave file you have chosen to play when a friend logs on is originally called “online_alert.wav”. You will need to rename this to “ui_friend_logon.wav” in order for the UI to use this sound. Finally, next time you run the game, you will hear your customized sounds! cat audio lead - everquest II sony online entertainment |
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If someone doesn't beat me to it I need to make a sound play when buffs run out, or spells are refreshed. I would be stocked with arrows for days if I could just remember to hit my makeshift arrow button often enough. |
For the lazy...
Broadcast - Used for SOE broadcast messages Buy_failed - Unable to purchase item Click - UI click 2 coin_cha_ching - Purchased item ding - DING!!! encounter_broken - Broken encounter frontend_pressed - UI click 1 inventory_attune - Attune item inventory_cant_equip - Unable to equip item inventory_destroy_item - Destroy item inventory_equip - Equip item inventory_un_equip - Unequip item loot_failed - Unable to loot item moveable_object_place_failed - Unable to place item (ie, house items) place_item - Successful item placement (ie, house items) quest_item - Quest item found skill_up - Skill increase spell_gained - New spell learned too_far - Too far away from target trade_accept - Trade accept trade_propose - Trade offer ui_chestdrop - Chest drop from NPC on death ui_friend_logoff - Friend logoff alert ui_friend_logon - Friend logon alert ui_guild_lvl_up - Guild DING ui_invite - Invite to group alert ui_joined - Joined group alert ui_pressed - UI click 1 ui_spirit_lvl_up - Tradeskill pristine item creation ui_tell_receive - Incoming tell ui_tell_send - Outgoing tell ui_tradeskills_lvl_up - Tradeskill DING war_drum - Slayer update waypoint_activated - Waypoint alert Nuts, nothing for spell fizzles. :/ |
not sure how the buff window works but would it be possible to use the onHide event for the icons to trigger a sound when a buff fades?
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"Run away! Run away!" |
Bah.. Too far away from target.
I'm a ranger and we don't get a sound queue for that. Do other classes get a sound queue for that? Sometimes I get that when harvesting I think |
I don't recall ever getting a too far sound, but some of the sounds are so subtle that it's easy to miss them—the chest sound, for instance. I know I've heard it many times, but I also know I've missed it just as often. Good thing it's hard to miss seeing the chest itself. :D (Maybe I should change that to Homer shouting "Woo hoo!" doubt I'd miss hearing that hehe)
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Good ideas. Sorry about the double thread! I would love louder chest sounds!!
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all I have to say is...
Strong Bad... DELETED!!! -Selae |
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I may live to regret not testing this first. However at least I double checked the property names. :) Adding one of the sound names to HideSound or ShowSound (or PressSound, ReleaseSound or any of the other *Sound) properties will play a named sound (see the list) in the game only. UIBuilder doesn't know about the sound list. If you specify a wave file instead (current skin directory or default skin directory or specify a subdirectory and file) the sound will also play in UIBuilder. PressSound="sounds/button.wav" - will play in UIBuilder and the game PressSound="skill_up" - will only play in the game Blame me and not Cat if the sounds aren't working properly. MrBobble |
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Just tried HideSound with eq2ui_mainhud_maintained.xml. It seems that the maintained icons aren't being hidden by the server when the efect they represet runs out. At least, not in such a way as to trigger a HideSound on the client end.
Tried adding the HideSound to the Page, Image, and Icon definitions, but to no avail on any of the three. Interesting note: it works perfectly in UIBuilder when toggling visibility, but when a buff (I was testing with Toughness) runs out in-game no sound is played. Shame really, I was psyched about having an aural cue for when my reactive heals drop. Ah well, such is life. :) |
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Aww shucks! Me too! |
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So anything that works in-game will not work in UIBuilder, and vice versa. Give Cat a poke for me. :p |
Anyone want to post a mod that when New Mail comes in it says .....
YOU'VE GOT MAIL.... :) Just Kidding folks but I think it could probably be done.... |
Found a sight with a Homer wave on it for ya, sounds great in game too. http://www.filelibrary.com/ , has just about all you could ask for. There is no clean Run Away from Monty Python though and in game it sounds rathah horrid ol'e boy.
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Is there a file name for when you die? Sometimes i go AFK and would like an alarm or something like GAME OVER hehe
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how about changing the sound for each zone. like to a song you enjoy listening to? like Fight Fire with Fire by Metallica for Lavastorm, or Trapped Under Ice by Metallica for Everfrost. Not saying I'd use these but they'd fit!
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EDIT: Apparently, according to the list above, there isnt a wav allocated for death. Fooey. Must be some other way to do this. |
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found the perfect run away wav, it's monty python and sounds perfect. laughed my ass off testing it....
I even renamed it encounter_broken.wav but it's in a zip file so I could attach it.... |
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Is there a sound file listed yet for New Mail? I've looked around some and haven't noticed it yet. I figured if anyone knew it would be you guys, and gals.
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Death Noise
Don't know if this is possible - but perhaps you are looking in the wrong places. I know the death popup window can be modded - can you hardcode something into it that activates a noise instead of having an outside source 'watch' for that window to open?
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