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dynamic health color?
gamedata.self.health changes color to correspond to what my health is. There doesn't appear to be any way to force this color change on other data though. I'd like to apply this color change to gamedata.stats.healthrange but don't think its possible. Looking for a confirm/deny.
Thanks. |
You can have the object ignore parts of the DynamicData by using DynamicDataFilter.
Value Description 0x0000 None 0x0001 Visible/Not visible 0x0002 Text 0x0004 Tooltip 0x0008 Boolean value 0x0010 Floating point value 0x0020 Long value 0x0040 Progress percent 0x0080 Icon 0x0100 Command 0x0200 Enabled/Disabled 0x0400 Color 0x0800 Opacity 0x1000 Event Trigger 0xFFFF All In this case, you probably want FBFB, which ignores the color and tooltip. |
cool, couple follow ups...
Ok I get the data filter for color, but why the filter for tooltips? Also, if I use that filter I will be able to make the data whatever color I want, but not change colors as the health level changes (green to yellow to red) right?
Thanks db. |
The tooltip is removed in the default UI so that the parent window's tooltip covers the entire window, and it includes the info that the Health text's tooltip would have, so I consider it best to leave the tooltip cut out.
Correct. |
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