EQ2Interface

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-   -   dynamic health color? (https://www.eq2interface.com/forums/showthread.php?t=1743)

Azoz 03-05-2005 11:08 PM

dynamic health color?
 
gamedata.self.health changes color to correspond to what my health is. There doesn't appear to be any way to force this color change on other data though. I'd like to apply this color change to gamedata.stats.healthrange but don't think its possible. Looking for a confirm/deny.

Thanks.

Deathbane27 03-06-2005 04:23 AM

You can have the object ignore parts of the DynamicData by using DynamicDataFilter.

Value Description
0x0000 None
0x0001 Visible/Not visible
0x0002 Text
0x0004 Tooltip
0x0008 Boolean value
0x0010 Floating point value
0x0020 Long value
0x0040 Progress percent
0x0080 Icon
0x0100 Command
0x0200 Enabled/Disabled
0x0400 Color
0x0800 Opacity
0x1000 Event Trigger
0xFFFF All

In this case, you probably want FBFB, which ignores the color and tooltip.

Azoz 03-06-2005 10:38 AM

cool, couple follow ups...
 
Ok I get the data filter for color, but why the filter for tooltips? Also, if I use that filter I will be able to make the data whatever color I want, but not change colors as the health level changes (green to yellow to red) right?

Thanks db.

Deathbane27 03-06-2005 05:56 PM

The tooltip is removed in the default UI so that the parent window's tooltip covers the entire window, and it includes the info that the Health text's tooltip would have, so I consider it best to leave the tooltip cut out.

Correct.


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