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Inventory with Harvest Info
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Here is my version of a combined Inventory and Harvest info window.
All rares per tier are listed, jsut click the appropriate tier button on the left under the Tier Harvest Info. All commons for tiers 1,2 and 3 are listed as well. The commons for tier 4 and 5 I dont know yet, so they arent listed. But many will not mind that. File is uploaded and awaiting approval. Credit to Quib for helping me with button scripts. Credit to anyone else who I might have used bits of their stuff in my window just forgetting what I might have used. --Known issues: *NONE* --Installing: Just place the .xml in your /mod directory. Restart EQ2 and have a fun! Comments and suggestions always welcomed!! -dn Main - Cheezey - Toxxulia Server ALT - Reigore - Toxxulia Server |
Good job and nice work!
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Teir 4 & 5 common harvests:
Tier 4 Soft metal: Velium Cluster Hard metal: Feyiron Cluster Gemstone: Rough Opaline Wood: Severed Briarwood Woody root: Tussah Root X-Qual pelt: Sullied High Quality {Animal} Pelt Tier 5 Soft metal: Diamondine Cluster Hard Metal: Fulginate Cluster Gemstone: Rough Bloodstone Wood: Severed Teak Woody Root: Ashen Root X-Qual pelt: Sullied Superb Quality {Animal} Pelt Of course, you realize there dozens of alchemical/provisioner harvests not listed here, but hey, who cares about those silly alchemists, right? (I've got a level 41 Alchemist alt, I'm allowed to say things like that ;) ) |
Thanks ger!! I will add these and update the file!!
on the alchemist thing...I read there are NO rare garden or fish or food type rares. If there are, PLEASE tell the rares and what they come off of, I will add not a problem! -dn |
You heard correctly, there are no rare harvests from fungi, garden, or fish nodes. That doesn't stop everyone and their mother from asking on the crafter channel about whether or not their golden childen or whatever is rare or not. *shrugs*
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Added the commons for tiers 4 and 5, file is awaiting approval. If you are using this mod, and want the most current list, please redownload once approved thanks!
-dn |
Heh. Maybe a "Food" button to fill in that little gap there, which brings up a page that says
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Hehe Deathbane!!!
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Was hoping you could throw stats in somewhere... I would thoroughly enjoy this then.
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I did not include stats because my player mod has all the stats I need. OR I can use my persona window that has the stats too.
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Posted an updated version 1.2. Once approved you can dl it. Added that logs may also give sev. bone in Tier 2.
-dn |
Bah if you added stats and the like to inventory then you would never have to click that pesky P key again ;)
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Again see my abve post, I use my player window for stats ;)
If you want I can upload my player mod and you may use that if you want. I will look into adding a stat area into the inventory page. It would be my "Stat Version". |
Technically, logs don't give Severed Bone at tier 2. Severed Bone is a harvest from its own node type, and not a random-chance harvest like most (if not all) of the other rares.
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I know that is how I thought it was BUT, I was harvesting a fallen log last night and I did GET a severed bone from a log! |
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As per request: Now added stats button to show your stats. Simply redownload depechenode's Advanced Inventory w/Stats once approved by server.
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Well I'll be. Looks like I have a reason to go after random logs in CL/Ant now. ;)
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Much thanks man :)
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Encumbrance on initial display
Just an idea: I like the mod but keep clicking to check my encumbrance under stats. Might it make more sense to bring it to the initial window?
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Redownload this mod once server has it approved for the change. No screenshot at this time as I only added weight back to main inventory screen. -dn |
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Here is a screenie of the weight added back on the initial Inventory screen.
Everything else in mod has remained unchaged so far. |
Added auto Inventory
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Waiting approval, added auto inventory.
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