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Window popup on attack
Hello All :)
Does anyone knows how to make a window poping up while I'm under attack ? Thanks in advance ;) |
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C0d3M0nk3y the EverQuest2 interface engine wont render java. SOE is only using the xml meta tag format to allow customization, its nothing like regular xml. By the way, welcome to EQ2Interface.
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The only way to have a window open upon attack is if SOE provided a way to do so. I am not sure if they have or not. Hopefuly there is a way and some one will help you, perdition.
C0d3M0nk3y, You can think of the XML interface for EverQuest2 Sonys own language and it wont render any other language but its own. They keep tight control over what we can do so things cant be exploited in game. We can play with some function but its mainly to change the design and layout of the interface. Once you get a chance to dive in further you'll see. :) |
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........................................ hmmm I just thought of something. what if you created a hidden window that the Gamedata.self.health data is sent to then when the value of Gamedata.self.health is lower than Gamedata.self.healthmax the window then becomes visible ? forgive me if my syntax is incorrect but that should work with only a simple if statement in the page. |
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This is the best you're going to get at the moment. It puts an OnShow event to bring up MainHUD.Memorized (abandoned window but still present in default UI) when the Proxyactor damage text comes up.
Unfortunately, this isn't just when YOU are attacked, but when anyone near you is attacked or healed and you've got it to show in the chat filter settings. Plug this in and then mess with MainHUD.Memorized. |
Not sure if this will help or not but, combatstats.com has the window that is always on top of my EQ screen. Called a mini monitor for stats. Maybe a call to something like that that just goes blank when not needed. It it transparent so when blank it is gone. I am sure they would help you out.
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