EQ2Interface

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-   ProfitUI (https://www.eq2interface.com/forums/forumdisplay.php?f=41)
-   -   Modified Maintained Window (https://www.eq2interface.com/forums/showthread.php?t=14734)

TalTal 09-17-2010 04:27 PM

Modified Maintained Window
 
I have modified the profitui maintained window to integrate the functionality of dragowulf's spelltimer. Instructions and files are here:

http://www.eq2interface.com/forums/s...2984#post92984

Silat

Kriin 09-20-2010 09:03 PM

Scrolling through the maintain spells is very slow unlike the orginal version. But the rest is working like it should. Two thumbs up :)

buntline 09-21-2010 05:10 AM

I found a problem to international(Japanese) server.

1. _ProfitUI_Maintained_Extras.txt has to be UTF-8. not ANSI.

2. also, it's necessary to add a below sentence to the first line of _ProfitUI_Maintained_Extras.txt.

Quote:

<?xml version="1.0" encoding="utf-8"?>
sorry about bad English.
btw, any chance for smaller variant?

TalTal 09-21-2010 06:31 AM

Quote:

Originally Posted by Kriin (Post 93298)
Scrolling through the maintain spells is very slow unlike the orginal version. But the rest is working like it should. Two thumbs up :)

Had not noticed the slowdown. Will check it out.

Silat

TalTal 09-21-2010 06:32 AM

Quote:

Originally Posted by buntline (Post 93303)
I found a problem to international(Japanese) server.

1. _ProfitUI_Maintained_Extras.txt has to be UTF-8. not ANSI.

2. also, it's necessary to add a below sentence to the first line of _ProfitUI_Maintained_Extras.txt.



sorry about bad English.
btw, any chance for smaller variant?

Your english is much beter than my japanese ;)

I had not considered internationalization when I made the mod. I will add that to the file.

Yes I intend to make a right aligned, a small, and a non-Profit variant.

Silat

DuneWarrior 09-21-2010 07:18 PM

Any chance it can be changed to not rely on the 10th hotbar but use the same logic as quickraid buttons?
Ie. subclass detector and a list of spells to populate with? I dont think we necessarily need them divided up by levels as such, but i would DEFINATELY prefer that method over the usage of hotbar 10, Since on alot of my classes i want to not only track spells but also Effects .. not to mention that i actually use 10 hotbars on some classes :P

TalTal 09-21-2010 08:30 PM

Quote:

Originally Posted by DuneWarrior (Post 93314)
Any chance it can be changed to not rely on the 10th hotbar but use the same logic as quickraid buttons?
Ie. subclass detector and a list of spells to populate with? I dont think we necessarily need them divided up by levels as such, but i would DEFINATELY prefer that method over the usage of hotbar 10, Since on alot of my classes i want to not only track spells but also Effects .. not to mention that i actually use 10 hotbars on some classes :P

Could it be done? I'm sure it could but the effort would be huge so it is a very low priority for me at the moment. As for monitoring effects ...if you make a macro with the name of the effect it will monitor that effect.

Silat


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