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Post GU57 Updates
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I am starting this thread to try to consolidate the changes I have made since GU57. It is getting hard to keep track. Please Do not post comments/suggestions in this thread.
Thanks, Silat Thumbnail attached for persona window size comparisons. |
Character Window - Large Variant
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Character Window - Large Variant
This is an update to the large variant of the Character (Persona/Inventory) Window. It changes the background color of the paperdoll to more closely match the rest of the ui. It also adds the drag to inventory feature back since it was made functional again by default. |
Character Window - Small Variant
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Character (Persona/Inventory) Window - Small Variant
Sep 25, 2010 Fixed Bug with selecting Tabs. Added compact equipment Mode(Thumbnail Below). Click the S Button by the tab dropdown to enter it. To default to compact mode select Frame Only from window Options. Sep 9, 2010 Fixed a bug that caused items dropped on the paperdoll when on the appearance tab to go to the equipment slot instead. Sep 1, 2010 Updated to change the paperdoll background to more closely match the ui. |
Character Window - Default
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Character (Persona/Inventory) Window - Default
Sep 9, 2010 Fixed bug that was causing items dropped on paperdoll in appearance view to go to equipment slot instead. Sep 7, 2010 Restored Class backdrop image to this version of the persona window. Sep 1, 2010: Updated Paperdoll background to more closely match the ui theme. Updated weight to be shown. Restored Drag and Drop item functionality because it was reenabled in the default ui. |
Experience Window
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Experience Window
This is the Post GU57 Experience window that includes the startbutton on minimize and hides it from anywhere else on the screen when in minimized mode. Frame and Title bar set to None defaults to Xp Stat View with no Hover. Frame and Title bar set to Frame defaults to Run Stat View with no Hover. Frame and Title bar set to Both defaults to Xp Stat View with Hover. Updated 9-1-10 to make Frame and Titlebar settings work as intended. |
Welcome Screen
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Welcome Screen
This welcome screen does not show on login(thanks to Drums for the code for how to do that). It is also themed to match the UI. eq2ui_mainhud_welcome.xml goes in the ProfitUI folder. specialelements.dds goes in the images subfolder of the ProfitUI folder. Update 9-2-10 Changed Item of Week description to show actual description instead of MotD description as reflected in change to defaultui version of the window. This change only affects the eq2ui_mainhud_welcome.xml file. |
MiniMap
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MiniMap
This removes the frame and clock from the minimap to allow for a smaller, cleaner docked version. eq2map_ignorelist.xml goes in your ProfiUI directory _Skinnable_WindowElementsMini.xml goes in the eq2map2 subdirectory in your profitui directory |
Maintained Window
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Maintained Window
Updated to make compatible with gu57. |
Group Window - Default
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Group Window - Default
Stopped member0(self) from always showing. |
Implied Target Window
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Implied Target Window
9-14-2010 Fixed a positioning issue in the window relating to buffs on mob. 9-1-2010 Fixed a targetting issue that was introduced with GU57. |
Group Window - Compact Variant
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Group Window - Compact Variant
Fixed member0(self) from always showing. |
Tradeskill Window - Large Variant
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Tradeskill Window - Large Variant
Fixed to show 6th reaction icon. |
Start Button
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Start Button
Can be made to disappear. Works with the new xp bar. |
Experience Window - Runspeed Hover Default Variant
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Experience Window - Runspeed Hover Default Variant
This is a minor variant of the experience bar that makes runspeed the primary bar shown with onhover showing xp. It includes the startbutton on minimize and hides it from anywhere else on the screen when in minimized mode. Frame and Title bar set to None defaults to Run Stat View with no Hover. Frame and Title bar set to Frame defaults to Xp Stat View with no Hover. Frame and Title bar set to Both defaults to Run Stat View with Xp View on Hover. |
Quest Journal
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Quest Journal
Update to provide functionality lost in gu57 update. Icons should now appear properly styled and once again give a tooltip. |
Modified Maintained Window
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Modified Maintained Window
This is a left aligned variant of the ProfitUI maintained window with click to cancel. It had been reworked to include dragowulf's spelltimer mod as modified by Luosky to use Hotbar #10 for selection of what mods to track. I have themed it to better match the UI. To use: Place whatever effects you want to be monitored (heals, Buffs, etc.) on hotbar #10. These can be changed per character and while in game. If it is an effect/proc make a macro with the exact name of the effect/proc and place it on the hotbar. Anything there will sort to the top of the maintained window and have a countdown bar visible for it to make it more obvious. If you have an effect/proc that is too long to fit as a macro name you have the option to include up to 6 things in the additional file(_ProfitUI_Maintained_Extras.txt) . Things placed in here will be monitored on all characters and cannot be changed without logging out and back in. Credit for Original Mods: GM9 (ProfitUI) ChrisLau (Addition of Click to Cancel to ProfitUI) DragoWulf (Original Spelltimer Mod) Luosky (Spelltimer mod with hotbar option) |
Journal Window
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Journal Window
Sep. 26, 2010 This adds the ability to click search(zam,google, eq2i) for collections to the Journal. |
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