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-   -   Cure's (https://www.eq2interface.com/forums/showthread.php?t=13411)

Ghimmhala 09-29-2009 08:26 AM

Cure's
 
okay how hard would it be to modify and add a audio alert or even a huge block of letters that flash across the screen to let you know what you need to cure?

I am not lazy but between trying to DPS on raids and keep behind the mob since I am a scout I find it really hard to pay attention to the little Icons on the ProfitUI bar..

I mean if devs that make mods for wow can do something like this I am sure it can be done with EQ2...

But if there some thing alrdy out there please point me towards its direction please.

Thx

lordebon 09-29-2009 10:56 AM

Quote:

Originally Posted by Ghimmhala (Post 86237)
I mean if devs that make mods for wow can do something like this I am sure it can be done with EQ2...

First... get that idea right out of your head. EQ2 is not WoW and the UIs are very different, EQ2's is a lot more restrictive in what we can do.

With that said... you can use Advanced Combat Tracker to give you an audio alert when an effect you specify goes off.

EQAditu 09-29-2009 02:51 PM

More specifically, we as UI authors cannot create mods that can detect exactly what detrimental effect is on you. We can see arcane/trauma/elemental/noxious/curse but not how many nor any effect's name. That's why there are zero detrimental/effect window mods that show them in plain text. The information is only available when you mouse-over the icon for a tool-tip.

gm9 09-29-2009 02:59 PM

Maybe I misunderstood the OP but as I read it they only want the same notification which is already in game, just bigger. That's easily doable.

Landiin 09-29-2009 03:42 PM

Quote:

Originally Posted by gm9 (Post 86252)
Maybe I misunderstood the OP but as I read it they only want the same notification which is already in game, just bigger. That's easily doable.

I guess I read it the same way. He just wants some big warning sign that says
HEY YOUR DOTTED, CLICK A POT
:P

gm9 09-29-2009 03:56 PM

Exactly. You forgot the audio though, I suggest this. :p

lordebon 09-29-2009 04:39 PM

Quote:

Originally Posted by Landiin (Post 86258)
I guess I read it the same way. He just wants some big warning sign that says
HEY YOUR DOTTED, CLICK A POT
:P

Oh. If they just want something saying "ZOMG TRAUMA CURE" then yeah that's plenty doable. I guess I figured they wanted something more complex (something just saying "ZOMG TRAUMA" seems useless to me).

Ghimmhala 10-01-2009 11:52 AM

wow
 
lol well if act can help me in what I want on the sounds then shoot me a link to where I can learn how to set it up xD

any ways
thx for the advice lol

EQAditu 10-01-2009 04:00 PM

Well, we're already here... so ask what effect you're trying to track...

Ghimmhala 10-01-2009 05:37 PM

Well all I really want if ACT can do it is like if I get trauma for it to make a noise or a custom chime or what ever.. I am not lazy but the profitUI cure bar is too small and I am some what vision impaired.. so with something telling me what I need to cure or sound to signify what to cure would make it easier to DPS...

EQAditu 10-02-2009 12:10 AM

Well, if you want to know when you have any trauma, then I suppose the UI is a better solution. ACT doesn't know what is a DoT or an instant spell. But it still requires someone to make it.

If you know the names of the things you want to cure, then you could make some Custom Triggers with audio alerts in ACT.
Code:

.{4,30}'s? (Effect 1|Effect 2|Effect 3)(?: critically)? hits YOU.+
The above regular expression will match any line that has Effect 1, Effect 2 or Effect 3 hit you. Each is delimited by a pipe character, |. In the Triggers/Sounds tab, Custom Triggers, Triggers, add the above regex with maybe a TTS alert saying, "trauma cure" or whatever. Obviously you'll want to replace Effect # with a real spell name that you want to cure. I'd make four triggers in total for each cure type and just add effect names to the list as you come to them.


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